Game Idea #1: Attack
on Titan + Shadow of the Colossus + Survival Stealth Mechanics
You wake up in a pile of rubble, feeling a faint, rhythmic
shaking. You look up and see a giant walking away in the distance, leaving total
destruction behind. The goal of the game is to make it across the city to the town
gate without being detected by the giants roaming around. You need health
packets for when you get hit with debris, and the louder you are the more
likely a giant is to come by. The more people/noises that are around also means
higher odds of a giant coming. You can climb buildings and scale small walls,
but if you get within line of sight of a giant you have to immediately hide or
be crushed. As the giants roam more
rubble forms, giving more cover, but also destroying any health packets which
may have been in that house.
Visually this game should be very atmospheric, making the
viewer feel tiny compared to the scale of the giants. Clouds, dust, rubble, and
destruction would need to be animated in great detail. Music would be mostly
non-existent, using sound effects to evoke desolation.
If there is time it would be interesting to explore level
options, such as a modern day city versus a medieval village.
Game Idea #2:
Restoring Color to the World with Paint Guns
An evil color-eating demon comes to your town and sucks the
life out of everything but you. Luckily you have your paint gun, and your job is
to revive everyone with its vibrant spray. Find paint buckets (you need to have
magenta, cyan, yellow, and black paint to fire your gun) and restore the town
to its former glory. Watch out though, lifeless villagers will try to stop you,
so be sure to spray them before they get you too!
The game would be a 2D platformer, and the player would be
scored at the end of the game by how much they restored. The final boss is
defeated by bloating it with so much paint he explodes. Difficulties could be
created by making paint scarce since you need all four colors for the gun to
fire. The game should be fairly ridiculous, and would be simply but beautifully
illustrated.
Game Idea #3: Dark
Cloud without(?) dungeons and more politics
Your town is destroyed by a mighty storm, and you are a
tenacious architect looking for a challenge. However the city manager is still
a jerk and demands you get the proper approvals before you can rebuild the
town. Work your way through rebuilding the town by gathering supplies, doing
favors for contractors and politicians, and completing mini-games to make your
masterpieces.
The game is one part search and find, one part small
plotlines/quests, and one part mini game. The player needs to find the required
supplies to build the project by either buying them or scavenging, which cues a
mini game or a search of the ruins. Then they need to complete small tasks for
the NPC's that own the land so they can get permission to build. Finally you
play a mini game similar to Tetris to build the house, but it has to follow the
blueprint on the screen. If you fail you can keep the supplies to reuse once,
but if you fail again you have to go get more supplies. The style would be best
in 2D, though 3D is also possible. The style should be fun and eclectic and not
overtly dark or depressing.