STORY (Gabby)
Create metric/text for the ending / figure out how many options
and map them to game choices
MECHANICS (Harish, Garauv)
Implement building collapse timing/map alteration
Implement light/sound leveling and assign levels for each unique
object in the game
Implement metric for gaining alternate results from the game
INTERFACE (Garauv, Harish)
Create sound and light level bars, BUT ONLY if playtesting
shows levels are too difficult to gauge based on in game experience
MARKETING (Gabby)
Finish final game package
Create Player Guide/game document
Give final pitch
FINISH ALL BY 12/5
FINISH ALL BY 12/5
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